Objectives

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Players can spawn at any Airbase, FARP or a Roadbase that is under their teams control. To win the round, all Airbases and FARP's must be captured by your team. More information on capturing these points can be found in the Logistics topic.

Players can spawn at any Airbase or FARP that is under their teams control. To win the round, all Airbases and FARP's must be captured by your team. More information on capturing these points can be found in the Logistics topic.


Capturing Objectives

Only a NEUTRAL airfield or a FARP, is capturable. Objective CLOSED is not the same as NEUTRAL. CLOSED means the objective still has enemy units but the enemy cannot spawn there anymore.

Once the airfield or a FARP has no units remaining, its' status will be listed as "neutral" and "capturable" in the PAK-info menu. In the F10 map you can also observe the rings around objectives colored RED, BLUE or WHITE indicating which coalition is holding the area. A map marker associated with the objective also tells the coalition holding it, amount of fuel at the airbase, associated PAK area, number of logistics and the co-ordinates in LAT/LON DD.MM.MM or DD.MM.SS.SSS formats.

Best option is to use a logistics air frame (UH-1, Mi-8, SA-342) capable of loading up troops and a repair crate simultaneously from any friendly airbase, farp, roadbase, naval base or a carrier. Load up the troops and a repair crate via radio menu using the CTLD-options.

Navigate to the capturable objective and exract your troops, within 5km (ideally less) from the radio masts marking the objective location. Wait for a server message "...has captured objective x"

Once objective is captured (server message) you can drop the repair crate (server message).

Friendly infrastructure and air-defenses will only begin spawning in once at least one repair compound is established, see the Repair mechanics for a more detailed description


AIRBASES

A standard home Airbase to a coalition is defended by the below units:

Caucasus Modern Airbase Defenses
Warsaw NATO
1 x EWR 1L13 Early Warning Radar 1 x EWR AN/FPS-117 Radar Dome
1 x SA-11 BUK C2 Command Vehicle 1 x HAWK Platoon Command Post PCP
1 x SA-11 BUK Snow Drift SR 1 x Hawk SR/MPQ-50 Acquisition Radar
1 x HAWK AN MPQ-46 Track Radar
2 x SA-11 BUK LN SAM 2-3 x Hawk LN M192 SAM
1 x Ammo Truck Ural-375 1 x Ammo Truck M939 heavy
1 x SA-19 Tunguska 1 x NASAMS-C AD System
1 x SA-13 1 x Roland ADS + Roland EWR
1 x SA-9 2 x Vulcan M163
2 x ZSU-23-4 1 x Avenger M1097
1 x Linebacker M6

WARSAW (RED) UNITS

EWR 55G6 Early Warning Radar.png


SA-11 BUK C2 Command Vehicle.pngSA-11 BUK Snow Drift SR.png4 x SA-11 Launcher

Ammo Truck Ural-375.png


SA-19 Tunguska - Copy.png

SA-13 Strela.pngSA-9 Strela.png

ZSU-23-4 Shilka.png


NATO (BLUE) UNITS


EWR AN FPS-117 Dome.png

HAWK Platoon Command Post PCP.pngHAWK AN MPQ-50 Searh Radar.pngHAWK AN MPQ-46 Track Radar.png

Ammo Truck M939 heavy.png

NASAMS SR AN-MPQ-64F1 Sentinel.png

NASAMS C2 Mobile Command Post.pngNASAMS Launcher.png

Roland ADS Radar on.pngRoland EWR

M-163 Vulcan.pngM1097 Avenger PMS.pngM6 Linebacker.png


Reinforcements

When Airbases and FARPs are attacked for the first time in the session, reinforcements will spawn. The volume of reinforcement is scaled on the player numbers ratio. Team with less players online will have a larger reinforcement group spawning upon attack.

Reinforcements maybe spawned by a commander as well. Limited to 3 actions per session rotation and only once per objective. Reinforcements may include light armor tanks and air defense units such as Vulcans, Shilkas, short range IR-SAMs, self propelled artillery and main battle tanks.


Last Defenders:

Defender group will only spawn after the last remaining main units have been taken out. The group consist of at least

3 x ZSU-23 AAA
1 x Manpad
2 x RPG
3 x Infantry

Last defender group.png


To successfully capture an Airbase, all of these above units must be destroyed, including the last defender group which will spawn after the main units are destroyed.

FARPs

A FARP (or Forward Arming and Refueling Point) is defended by the main units in the table below. The infrastructure of a FARP is a Helipad, Bunker, and outpost that also must be destroyed. Unlike in the airbases, the two radio masts are excluded from the objectives - they simply mark the FARPs location.

Masts.pngMasts.png

Persian Gulf
NATO Warsaw
1 x Static Fuel truck Fuel truck
1 x Static Ammo truck Ammo truck
1 x Static Bunker Bunker
2 x Mobile IR SAM M1097 Avenger SA-13 Strela
2 x Mobile IR SAM M6 Linebacker SA-9 Strela
2 x Mobile AAA Vulcan ZSU-34-4 Shilka

Statics

Ammo Truck.pngFuel Truck.pngBig Bunker.png


NATO Units

M1097 Avenger PMS.pngM6 Linebacker.pngM-163 Vulcan.png


Warsaw units

SA-13 Strela.pngSA-9 Strela.pngZSU-23-4 Shilka

LAST DEFENDERS - SPAWNING ON EACH OBJECTIVE AFTER THE MAIN UNITS HAVE BEEN KILLED:

Just like with airbases, Last defender group will only spawn after the last remaining main units have been taken out.

Last defender group.png


ARMYBASE

M1A2 Abrams.png

Road-bases

Road-bases has the same basic lay out as FARPs. In addition they feature the hidden FARP unit allowing re-fueling, re-arming and repairing on a roadside while not on a physical helipad. This allows for fixed wing aircraft to make use of roads these invisible FARPs are placed in conjunction with. Road-bases besides the helicopter slots normally have additional slots for fixed wing aircraft, namely the AV-8B Harrier for the NATO coalition and AJS-37 Viggen for the Warsaw coalition. See below the picture for the for details of additional units.


EDIT: current composition of units may not reflect the images below in pursuit performance testing on the server 04/2022.

Road-base external.png Road-base_map