Difference between revisions of "Airbases & FARP's"

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[[File:SA-11 Launcher.png|frameless|293x293px|alt=SA-11 Launcher]][[File:SA-11 BUK RS Target Acquisition Radar.png|frameless|330x330px]][[File:EWR 1L13 Early Warning Radar.png|frameless]][[File:ZSU-23-4 Shilka.png|frameless|219x219px]][[File:SA-13 Strela.png|frameless|209x209px]][[File:SA-9 Strela.png|frameless|164x164px]][[File:SA-15 Tor.png|frameless|227x227px]][[File:T-72B.png|frameless]][[File:BMP-2.png|frameless|203x203px]][[File:SA-19 Tunguska.png|frameless|214x214px]]
 
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Revision as of 13:25, 2 December 2020

Players can spawn at any Airbase or FARP that is under their teams control. To win the round, all Airbases and FARP's must be captured by your team. More information on capturing these points can be found in the Logistics topic.


Airbases

An Airbase is defended by the below units:

Persian Gulf Airbase Defences
Warsaw NATO
2x SA-11 Buk LN SAM 2x Hawk LN M192 SAM
1x SA-11 Buk RS Acquisition Radar 1x Hawk SR/MPQ-50 Acquisition Radar
1x EWR 1L13 Early Warning Radar 1x EWR 55G6 Early Warning Radar
2x ZSU-23-4 2x Vulcan M163
1x SA-13 1x Avenger M1097
1x SA-9 1x Linebacker M6
1 x SA-15 Tor 1 x Roland ADS
1 x SA-19 Tunguska 1 x M48 Chaparral
Additional units for some FARPS and Airbases
Warsaw NATO
Neutrashimy Oliver Hazard Perry
Moskva
T-72 M1A2 Abrams
BMP-3 M2A2 Bradley
BTR-80 LAV-25

Neutrashimy.pngMoskva.png SA-11 LauncherSA-11 BUK RS Target Acquisition Radar.pngEWR 1L13 Early Warning Radar.pngZSU-23-4 Shilka.pngSA-13 Strela.pngSA-9 Strela.pngSA-15 Tor.pngT-72B.pngBMP-2.pngSA-19 Tunguska.png


Oliver Hazard Perry.png Hawk LN M192 SAM Launcher.pngHawk SR-MPQ-50 Acquisition Radar.pngEWR 55G6 Early Warning Radar.pngM-163 Vulcan.pngM1097 Avenger PMS.pngM6 Linebacker.pngRoland ADS.pngM48 Chaparral.pngM2A2 Bradley.pngM1A2 Abrams.png

Reinforcements

When Airbases and FARPS are attacked for the first time in the session, reinforcements will spawn. The volume of reinforcement is scaled on the player numbers ratio. Team with less players online will have a larger reinforcement group spawning upon attack.

Reinforcements maybe spawned by a commander as well. Limited to 3 actions per session rotation and only once per objective. Reinforcements may include light armor tanks and air defence units such as vulcans or shilkas.


Defenders:

Defender group will only spawn after the last remaining main units have been taken out. The group consist of at least

3 x ZSU-23 AAA
1 x Manpad
2 x RPG
3 x Infantry

Igla.pngRPG.pngRPG.pngInfantry.pngInfantry.pngInfantry.pngZSU-23 Emplacement.pngZSU-23 Emplacement.pngZSU-23 Emplacement.png


To successfully capture an Airbase, all of these above units must be destroyed, including the Defenders group which will spawn after the main units are destroyed as a last ditch defence.

FARP's

A FARP (or Forward Arming and Refuelling Point) is defended by the main units in the table below. The infrastructure of a FARP is a Helipad, Bunker, and outpost that also must be destroyed. Unlike in the airbases, the two radio masts are excluded from the objectives - they simply mark the FARPs location. FARPS are generally marked by a pair of masts, they do not contribute to the FARP health and thus do not need to be destroyed:

Masts.pngMasts.png

Persian Gulf
NATO Warsaw
1 x Static Fuel truck Fuel truck
1 x Static Ammo truck Ammo truck
1 x Static Bunker Bunker
2 x Mobile IR SAM M1097 Avenger SA-13 Strela
2 x Mobile IR SAM M6 Linebacker SA-9 Strela
2 x Mobile AAA Vulcan ZSU-34-4 Shilka

Ammo Truck.pngFuel Truck.pngBig Bunker.png



M1097 Avenger PMS.pngM6 Linebacker.pngM-163 Vulcan.png


SA-13 Strela.pngSA-9 Strela.pngZSU-23-4 Shilka.png


Defenders:

To successfully capture a FARP, all of these units must be destroyed, including the Defenders group which spawn after the main units are destroyed as a last ditch defence.